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2026.06.10.-12.

Coming Soon

DAY 1 2025년7월 3일 (목)


콘퍼런스 Conference


10:00-10:10

Opening




10:10-11:00
Use cases of generative AI in the gaming industry
게임 산업에서의 생성 AI 활용 사례
Jun-Soo LEE
이 준 수

CPO, NC AI


11:00-11:30

An indie developer is making two full 3D action games?
인디 개발사가 Full 3D 액션 게임 2종을 개발한다고? 
Man-Son JEONG
정 만 손
CEO, Tripearl Games Corp. 
트라이펄게임즈 대표
11:30-12:00

Global Gaming Insight


Sunwoo PARK
박선우
General Manager - Korea & Japan,
Mobupps
12:00-13:00
LUNCH



13:00-14:00

Angry Birds & AI in Practice: Finding Our Own Way 


Tatu Petersen Jessen
Senior Art Director, Rovio Entertainment
14:00-14:30

How we Create Narrative Game
 
Lu Chen
Executive Producer, Pollard Studio
14:30-15:00
Publish Your Indie 101 Get to Know your Steam Dashboard 

Brandon Zhang

CEO & Founder, GamerSky Games
15:00-15:30
Ways to enhance game content productivity in the age of AI
AI시대에 걸맞는 게임콘텐츠 생산성 향상 방법
Dong-Hee Hong
홍 동 희
Group leader, Megazone Cloud
메가존클라우드 유니티사업부 테크그룹 리더
15:30-16:00
Art directing as an artist in a small development team
소규모 개발 팀 아티스트로서의 아트 디렉팅 
Yu-Ji HEO
허 유 지
Main Artist, WONDER POTION
원더포션 메인 아티스트
16:00-16:30

Indie Dev Future


Sebastiano Serafini 
CEO & Founder, Serafini Productions GK

16:30-17:00

From Ground Up: Indie Game Scene and Market 
Insights in China 
Simon ZhuCEO&Founder, CiGA(China indie Game Alliance)& WePlay Expo

17:00-17:30

Game Analytics: Data-Driven Strategies for Success
게임 분석, 데이터로 본 게임 성공전략 
Jin-Woo LEE
이 진 우
Former Head of Department, WEBZEN
前 웹젠 실장

17:30-18:00


A Case Study of a Hit Indie Adventure Game
Makoto HAYASHI Senior Producer, Shueisha Games


워크숍 Workshop


11:00-11:30

Publisher Meet-up 1


GamerSky Games

11:30-12:00

Publisher Meet-up 2


Maximum Entertainment


13:30-14:00

Publisher  Meet-up 3
Shueisha Games


14:00-14:30


Publisher Meet-up 4
Gamirror Games


15:00-16:00

Game Pitch Deck Skills Workshop
게임 피치덱 제작 스킬 워크샵
Jung-Soo KIM - CEO, LeanSPRINT
김정수 린스프린트 대표


16:00-17:00

PLITHUS VIP Tester Meetup 
플리더스 VIP 테스터 간담회
Plithus
플리더스

17:00-18:00
Discussion

The Impact of Generative AI on the Game Ecosystem 

생성형 AI가 게임생태계에 미치는 영향

(Moderator) Tatiana Chibisova

Tatu Petersen-Jessen

Jorge Ramirez Carrasco


*프로그램은 주최측 사정에 따라 변경될 수 있습니다.

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DAY 2 2025년7월 4일 (금)


콘퍼런스 Conference


10:00-10:10

Opening




10:10-11:00

Angry Birds & GenAI Art: Creating In Our Own Way

Jorge Ramirez Carrasco
Principal AI Engineer, Rovio Entertainment
11:00-11:40
Why Great Games Still Fail in The West, 
and How to Change That
Kael Barend
Business Development Manager,
Maximum Entertainment

11:40-12:00

Restoring Fair In-App Payment Fees: The Collective Action 

We Need Now

인앱결제 수수료 정상화, 지금 필요한 집단적 대응

Alex Taeyeub NHO
노 태 엽
Foreign Attorney, WEthePEOPLE
위더피플 외국변호사
12:00-13:00
LUNCH



13:00-13:30

lndie Game Ecosystem in France & Europe


Eddy Celestine 
Co-President, Atlangames
13:30-14:00
The Roles of Publishers and Developers 
– Are Publishers Foes or Allies?
퍼블리셔와 개발사의 역할 - 퍼블리셔 과연 적일까? 동지일까?
Ji-Hoon HAN
한 지 훈
Head of Game Business Division, Com2uS
컴투스 게임사업부 부문장
14:00-14:30
Tips for Using AI-Generated 3D Models Directly in Unity
AI로 만든 3D 모델을 유니티에서 바로 활용하는 팁 
Jae-Sik HWANG
황 재 식
CEO, UModeler
유모델러 대표
14:30-15:00
Indie Game Development with AI 
– Starting a Studio as a Non-Developer and Realistic Survival Strategies
AI와 함께하는 인디게임 제작 - 비개발자의 창업과 현실적인 생존 전략
Hae-Ri SEO
서 해 리
Team Leader, Hitthehealing
힛더힐링 팀장
15:00-15:30

Generative AI in Gaming(게이밍과 생성형 AI)


Dae-Geun LEE
이 대 근
Gaming Technology Strategist ,
Microsoft Korea

15:30-16:00

Global Gaming Insight
Tony ShongBusiness Manager, Gamirror Games

16:00-16:30

Bringing NPCs to Life with On-Device AI :
No Servers, No Limits, Just Living Characters
Tae-Hoon KIM
김 태 훈
Professor, Sogang University
서강대학교 교수

16:30-17:00

Creating Never-Before-Seen Games with Generative AI
생성형 AI로 세상에 없던 게임 만들기 
Yu-Won LEE
이 유 원
BanjihaGames CEO
반지하게임즈 대표

17:00-17:30

Special Program

AI and Localization: The 'Bobgate' Incident 

AI와 현지화 '밥게이트' 社 

Changhee HAN
한 창 희
Project Manager, Bobgate
밥게이트 차장

17:30-18:00

Game AiCON Choice Awards
게임아이콘 초이스 어워즈
Best Visual / Best GamePlay / Best Creative 시상


워크숍 Workshop



11:00-12:00

Designing from Experience: A Game’s Journey from Inception to Exposure

경험 기반의 게임 기획 : 시작부터 세상에 알리기까지 

Tony Shong
Business Manager, Gamirror Games

13:00-14:00

UModeler Meeting
유모델러 간담회
유모델러


14:30-15:00

Discussion

Narrative-Driven Games: Designing for Emotional Immersion

(Moderator) Sabrina Travi

Sebastian Serafini,

Lu Chen



15:00-17:00

Board Game Mixer
보드 게임 네트워킹
Kael Barend
Business Development Manager,
Maximum Entertainment



멘토링 Mentoring


14:00-14:30
English Game Pitch Deck 1:1 Mentoring
영문 게임피치덱 1:1 멘토링
Eddy Celestine
* 선착순 5개 게임사 대상
* IR룸 내 진행


*프로그램은 주최측 사정에 따라 변경될 수 있습니다.

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DAY 1 7월 3일 (목)

콘퍼런스 Conference

10:00
-10:10
Opening
10:10
-11:00
[Use cases of generative AI in the gaming 
industry]
게임 산업에서의 생성 AI활용 사례

Jun-Soo LEE  이준수 CPO, NC AI 

11:00
-11:30
[An indie developer is making two full 3D 
action games?]
인디 개발사가 Full 3D 액션 게임 2종을 개발한다고? 

Man-Son JEONG 정만손 

CEO, Tripearl Games Corp. 

11:30
-12:00
[Global Gaming Insight]
Sunwoo PARK  박선우 

General Manager - Korea & Japan, Mobupps

11:30
-12:00
LUNCH
13:00
-14:00
[Angry Birds & AI in Practice: Finding Our Own Way]
Tatu Petersen Jessen

Senior Art Director, Rovio Entertainment

14:00
-14:30
[How we Create Narrative Game]
Lu Chen

Executive Producer, Pollard Studio

14:30
-15:00
[Publish Your Indie 101 Get to Know your 
Steam Dashboard]
Brandon Zhang

CEO & Founder, GamerSky Games

15:00
-15:30

[Ways to enhance game content productivity 

in the age of AI]

AI시대에 걸맞는 게임콘텐츠 생산성 향상 방법

Dong-Hee Hong  홍동희

Group leader, Megazone Cloud 

15:30
-16:00
[Art directing as an artist in a small 
development team]
소규모 개발 팀 아티스트로서의 아트 디렉팅 
Yu-Ji HEO 허유지 
Main Artist, WONDER POTION 
16:00
-16:30
[Indie Dev Future]

Sebastiano Serafini 

CEO & Founder, Serafini Productions GK

16:30
-17:00
[From Ground Up: Indie Game Scene and 
Market Insights in China]
Simon Zhu
CEO&Founder, CiGA(China indie Game Alliance)& WePlay Expo

17:00
-17:30
[Game Analytics: Data-Driven Strategies 
for Success]
게임 분석, 데이터로 본 게임 성공전략 
Jin-Woo LEE  이진우 
Former Head of Department, WEBZEN 
17:30
-18:00
[A Case Study of a Hit Indie Adventure Game]
Makoto HAYASHI
Senior Producer, Shueisha Games

워크숍 Workshop

11:00
-11:30
Publisher  Meet-up 1
GamerSky Games
11:30
-12:00

Publisher  Meet-up 2

Maximum Entertainment

13:30
-14:00
Publisher  Meet-up 3

Shueisha Games

14:00
-14:30

Publisher  Meet-up 4

Gamirror Games

15:00
-16:00
[Game Pitch Deck Skills Workshop]
게임 피치덱 제작 스킬 워크샵
Jung-Soo KIM 김정수 
CEO, LeanSPRINT 
16:00
-17:00
[PLITHUS VIP Tester Meetup]
플리더스 VIP 테스터 간담회
17:00
-18:00
Discussion

[The Impact of Generative AI on the Game 

Ecosystem]

생성형 AI가 게임생태계에 미치는 영향

(Moderator)Tatiana Chibisova

Tatu Petersen-Jessen

Jorge Ramirez Carrasco

*프로그램은 주최측 사정에 따라 변경될 수 있습니다.

mobile background

DAY 2 7월 4일 (금)

콘퍼런스 Conference

10:00
-10:10
Opening
10:10
-11:00
[Angry Birds & GenAI Art: Creating In Our 
Own Way]

Jorge Ramirez Carrasco

Principal AI Engineer, Rovio Entertainment

11:00
-11:40
[Why Great Games Still Fail in The West,
and How to Change That]
Kael Barend

Business Development Manager,
Maximum Entertainment

11:40
-12:00

[Restoring Fair In-App Payment Fees: 

The Collective Action We Need Now]

인앱결제 수수료 정상화, 지금 필요한 집단적 대응

Alex Taeyeub NHO 노태엽 

Foreign Attorney, WEthePEOPLE 

12:00
-13:00
LUNCH
13:00
-13:30
[lndie Game Ecosystem in France & Europe]

Eddy Celestine 

Co-President, Atlangames

13:30-14:00

The Roles of Publishers and Developers 

– Are Publishers Foes or Allies?

퍼블리셔와 개발사의 역할 - 퍼블리셔 과연 적일까? 동지일까? 

Ji-Hoon HAN 한지훈 

Head of Game Business Division, Com2uS 

14:00
-14:30
Tips for Using AI-Generated 3D Models 
Directly in Unity
AI로 만든 3D 모델을 유니티에서 바로 활용하는 팁 

Jae-Sik HWANG 황재식 CEO, UModeler 

14:30
-15:00

Indie Game Development with AI 

– Starting a Studio as a Non-Developer and 

Realistic Survival Strategies

AI와 함께하는 인디게임 제작 - 비개발자의 창업과 현실적인 생존 전략 

Hae-Ri SEO 서해리 Team Leader, Hitthehealing 

15:00
-15:30
[Generative AI in Gaming]
게이밍과 생성형 AI

Dae-Geun LEE 이대근 

Gaming Technology Strategist, Microsoft Korea 

15:30
-16:00
[Global Gaming Insight]
Tony Shong
Business Manager, Gamirror Games

16:00
-16:30
[Bringing NPCs to Life with On-Device AI :
No Servers, No Limits, Just Living Characters]

Tae-Hoon KIM 김태훈 Professor, Sogang University 

16:30
-17:00
[Creating Never-Before-Seen Games with 
Generative AI]
생성형 AI로 세상에 없던 게임 만들기 
Yu-Won LEE 이유원 CEO, BanjihaGames
17:00
-17:30

Special Program

[AI and Localization: The 'Bobgate' Incident]

AI와 현지화 '밥게이트' 社

Changhee HAN 한창희 Project Manager, Bobgate

17:30
-18:00
Game AiCON Choice Awards
Best Visual / Best GamePlay / Best Creative

워크숍 Workshop


11:00
-12:00

[Designing from Experience: A Game’s Journey 

from Inception to Exposure]

경험 기반의 게임 기획 : 시작부터 세상에 알리기까지 

Tony Shong 
13:00
-14:00

[UModeler Meeting]

유모델러 간담회

14:30
-15:00

Discussion

[Narrative-Driven Games: Designing for 

Emotional Immersion]

(Moderator) Sabrina Travi

Sebastiano Serafini,

Lu Chen

15:00
-17:00
[Board Game Mixer]
Kael Barend
Business Development Manager,
Maximum Entertainment

멘토링 Mentoring

15:00
-16:00
E[nglish Game Pitch Deck 1:1 Mentoring]
영문 게임피치덱 1:1 멘토링

Eddy Celestine 

*선착순 5개 게임사 대상

*프로그램은 주최측 사정에 따라 변경될 수 있습니다.