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DAY 1 7월 3일 (목)

콘퍼런스 Conference

Use cases of generative AI 

in the gaming industry

게임 산업에서의 생성 AI 활용 사례


Jun-Soo LEE 이준수 
CPO, NC AI 

An indie developer is making 

two full 3D action games?

인디 개발사가 Full 3D 액션 게임 
2종을 개발한다고?  


Man-Son JEONG 정만손 
CEO, Tripearl Games 

Global Gaming Insight


Sunwoo PARK 박선우

General Manager  KPJP, Mobupps

Angry Birds & AI in Practice: Finding Our Own Way 


Tatu Petersen-Jessen  

Seniot Art Direcror, 
Rovio Entertainment

How we Create Narrative Game


Lu Chen

Executive Producer, 
Pollard Studio

Publish Your Indie 101
Get to Know your Steam Dashboard
 


Brandon Zhang

CEO & Founder, 

GamerSky Games

Ways to enhance game content productivity in the age of AI

AI시대에 걸맞는 게임콘텐츠 
생산성 향상 방법
 


Dong-Hee Hong 홍동희

Group leader, Megazone Cloud

Art directing as an artist 

in a small development team 

소규모 개발 팀 아티스트로서의 
아트 디렉팅


Yu-Ji HEO 허유지

Main Artist, WONDER POTION

Indie Dev Future


Sebastiano Serafini 

CEO & Founder, 
Serafini Productions GK

From Ground Up: Indie Game Scene and Market Insights in China 


Simon Zhu

CEO&Founder, CiGA(China indie Game Alliance)& WePlay Expo 

Game Analytics: Data-Driven Strategies for Success

게임 분석, 데이터로 본 게임 
성공전략


이진우

Former Head of Department, WEBZEN

Why Shueisha Games, 

a rising publisher, 

succeeded in creating a hit


Makoto HAYASHI 

Senior Producer, 

Shueisha Games 

*프로그램은 주최측 사정에 따라 변경될 수 있습니다.

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DAY 2 7월 4일 (금)

콘퍼런스 Conference

Angry Birds & GenAI Art: Creating In Our Own Way


Jorge Ramirez Carrasco

Principal AI Engineer, 
Rovio Entertainment

Why Great Games Still Fail in The West,
and How to Change That


Kael Barend

Business Development Manager,
Maximum Entertainment

lndie Game Ecosystem in France & Europe


Eddy Celestine

Co-President, Atlangames

The Roles of Publishers and Developers

퍼블리셔와 개발사의 역할  


Ji-Hoon HAN 한지훈

Head of Game Business Division, Com2uS

Tips for Using AI-Generated 3D Models Directly in Unity

AI로 만든 3D 모델을 유니티에서 바로 활용하는 팁 


Jae-Sik HWANG 황재식

CEO, UModeler

Indie Game Development with AI

AI와 함께하는 인디게임 제작 


Hae-Ri SEO 서해리

Team Leader, Hitthehealing

Generative AI in Gaming


Dae-Geun LEE 이대근

Gaming Technology Strategist, 

Microsoft Korea 

AI Gaming Frontier  


Tony Shong

Business Manager, 
Gamirror Games

Bringing NPCs to Life with On-Device AI


Tae-Hoon KIM 김태훈

Professor, Sogang University

Creating Never-Before-

Seen Games with Generative AI

생성형 AI로 세상에 없던
게임 만들기 


Yu-Won LEE 이유원

CEO, BanjihaGames

*프로그램은 주최측 사정에 따라 변경될 수 있습니다.

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2026.06.10.-12.

Coming Soon

DAY 1 7월 3일 (목)

콘퍼런스 Conference

Use cases of generative AI 

in the gaming industry

게임 산업에서의 생성 AI 활용 사례 


Jun-Soo LEE CPO, NC AI

이준수 NC AI CPO

An indie developer is making 

two full 3D action games?

인디 개발사가 Full 3D 액션 게임 

2종을 개발한다고?   


Man-Son JEONG CEO, Tripearl Games 

정만손 트라이펄게임즈 대표


Global Gaming Insight 


Sunwoo PARK 

General Manager - KP, Mobupps

박선우 Mobupps KRJP 총괄

Angry Birds & AI in Practice: Finding Our Own Way


Tatu Petersen-Jessen  

Seniot Art Direcror, Rovio Entertainment

How we Create Narrative Game


Lu Chen

Executive Producer, Pollard Studio

Publish Your Indie 101 Get to Know your Steam Dashboard


Brandon Zhang 

CEO & Founder, GamerSky Games

Ways to enhance game content productivity in the age of AI

AI시대에 걸맞는 게임콘텐츠 
생산성 향상 방법


Dong-Hee Hong 

Group leader, Megazone Cloud

홍동희 메가존클라우드 그룹장

Art directing as an artist 

in a small development team 

소규모 개발 팀 아티스트로서의 
아트 디렉팅 


Yu-Ji HEO Main Artist, WONDER POTION 

허유지 원더포션 메인 아티스트

Indie Dev Future 


Sebastiano Serafini 

CEO & Founder, Serafini Productions GK

From Ground Up: Indie Game Scene and Market Insights in China


Simon Zhu

CEO&Founder, CiGA(China indie Game Alliance)& WePlay Expo 

Game Analytics: Data-Driven Strategies for Success

게임 분석, 데이터로 본 게임 성공전략 


Jin-Woo LEE 

Former Head of Department, WEBZEN

이진우 前웹젠 실장

Why Shueisha Games, a rising publisher, 

succeeded in creating a hit


Makoto HAYASHI 

Senior Producer, Shueisha Games 

*주최측 사정에 따라 변경될 수 있습니다.

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DAY 2 7월 4일 (금)

콘퍼런스 Conference

Angry Birds & GenAI Art: 
Creating In Our Own Way


Jorge Ramirez Carrasco 

Principal AI Engineer, Rovio Entertainment

Why Great Games Still Fail in The West, and How to Change That 


Kael Barend 

Business Development Manager, 
Maximum Entertainment 


lndie Game Ecosystem 
in France & Europe 


Eddy Celestine 

Co-President, Atlangames


The Roles of Publishers and Developers 

– Are Publishers Foes or Allies?

퍼블리셔와 개발사의 역할 

- 퍼블리셔 과연 적일까? 동지일까?


Ji-Hoon HAN 

Head of Game Business Division, Com2uS 

한지훈 컴투스 게임사업부 부문장

Tips for Using AI-Generated 3D Models Directly in Unity

AI로 만든 3D 모델을 유니티에서 
바로 활용하는 팁 


Jae-Sik HWANG CEO, UModeler

황재식 유모델러 대표


Indie Game Development with AI 

– Starting a Studio as a Non-Developer and Realistic Survival Strategies

AI와 함께하는 인디게임 제작 
비개발자의 창업과 현실적인 생존 전략


Hae-Ri SEO Team Leader, Hitthehealing 

서해리 힛더힐링 팀장


Generative AI in Gaming
게이밍과 생성형 AI


Dae-Geun LEE 

Gaming Technology Strategist,

Microsoft Korea 

이대근 마이크로소프트 코리아 게임기술기획


AI Gaming Frontier  


Tony Shong

Business Manager, Gamirror Games


Bringing NPCs to Life with On-Device AI


Tae-Hoon KIM 

Professor, Sogang University 

김태훈 서강대학교 교수

Creating Never-Before-

Seen Games with Generative AI

생성형 AI로 세상에 없던 게임 만들기 


Yu-Won LEE BanjihaGames CEO 

이유원 반지하게임즈 대표

*주최측 사정에 따라 변경될 수 있습니다.