DAY 1 7월 3일 (목)
콘퍼런스 Conference
Use cases of generative AI
in the gaming industry
게임 산업에서의 생성 AI 활용 사례
Jun-Soo LEE 이준수
CPO, NC AI
An indie developer is making
two full 3D action games?
인디 개발사가 Full 3D 액션 게임
2종을 개발한다고?
Man-Son JEONG 정만손
CEO, Tripearl Games
Global Gaming Insight
Sunwoo PARK 박선우
General Manager KPJP, Mobupps
Angry Birds & AI in Practice: Finding Our Own Way
Tatu Petersen-Jessen
Seniot Art Direcror,
Rovio Entertainment
How we Create Narrative Game
Lu Chen
Executive Producer,
Pollard Studio
Publish Your Indie 101
Get to Know your Steam Dashboard
Brandon Zhang
CEO & Founder,
GamerSky Games
Ways to enhance game content productivity in the age of AI
AI시대에 걸맞는 게임콘텐츠
생산성 향상 방법
Dong-Hee Hong 홍동희
Group leader, Megazone Cloud
Art directing as an artist
in a small development team
소규모 개발 팀 아티스트로서의
아트 디렉팅
Yu-Ji HEO 허유지
Main Artist, WONDER POTION
Game Analytics: Data-Driven Strategies for Success
게임 분석, 데이터로 본 게임
성공전략
이진우
Former Head of Department, WEBZEN
Why Shueisha Games,
a rising publisher,
succeeded in creating a hit
Makoto HAYASHI
Senior Producer,
Shueisha Games
*프로그램은 주최측 사정에 따라 변경될 수 있습니다.